September 12, 2017Comments are off for this post.

Paper Prototyping

Word: Paper Prototyping

Definition: The technique of creating hand-drawn interfaces in order to quickly ideate, simulate, and test early design concepts.

Reference: It's literally as simple as a pencil and paper (and some multi-colored post-it notes if you're feeling very adventurous.) A paper is great for tight budgets, fast iterations, and easy documentation.

Some designers believe that paper is not a reliable testing tool and that users will not take the "arts and crafts" look seriously. I would argue that because there is nothing precious about a paper-prototype and users will be more open and inclined to offer true thoughts and opinions. Look for an example below by yours truly. 😉

Thoughts/Questions: Paper-prototyping is changing with the times and can now be incorporated into more robust applications, such as POP (an app that takes photos of drawings and allows you to link up hot spots to simulate physical clicking and tapping). Do you think prototyping tools like this, which are created to enhance the simplistic and raw experience of paper-prototyping, elevate the gritty research technique or does it adversely affect the underlying nature of it?

August 23, 2017Comments are off for this post.

Predictive Persona

Word: Predictive Persona

Definition: A research tool that allows you to validate whether you can accurately identify somebody who will become a customer. These types of personas go beyond merely describing what a user is like, but also offer specific characteristics that will make a person become a new or a returning customer.

Reference: I first learned of this term from designer Laura Klein in her blog post for Invision. Klein wants to turn the traditional "describe your current user" persona model on its head by changing the way designers think about this portrait. She writes: 

"But the question they should be asking themselves isn’t, 'If I interviewed a user, would this describe her?' The question should be, 'If I found a person like this, would she become a user?'"

Thoughts: The key to predictive personas is to identify traits and feature that will make a person want to become a customer. Once the persona is created, then designers can recruit research participants that fit this description. If you have a hard time doing this, something is wrong with your persona! Eureka!

It is always refreshing to try out a new take on an old research technique, so let's get predicting!

August 23, 2017Comments are off for this post.

Stakeholder Interview

Word: Stakeholder Interview

Definition: A structured conversation between designers and important clients used to gather insights into a project and better understand the business goals and expectations.

Thoughts: Stakeholders can take the form of senior leadership with the financial stake and they can also be end users. Essentially, stakeholders are anyone who can affect the end product.

Clients or product owners do not always provide all the information a designer needs to fully understand a project. Enter, stakeholder interviews. These interviews provide a deeper understanding of your client's needs and they also give design teams early clues into where there might be conflict between business goals and user requirements.

Tips: It is best to go into a stakeholder meeting prepared. Have questions written down and remember to take notes! Keep it conversation but have a carefully planned agenda.